The list was taken from the roguelike releases announced on the Rogue Basin news section between December 16th 2010 and December 12th 2011 and from the list of Actively Developing Roguelikes maintained by Michał Bieliński. If anyone has done a jgit based svn2git conversion, please let me know.ġ85 roguelikes have qualified this year: that's a different roguelike being released less than every two days, and yet again, another record number (116 last year). * I'm using egit which is the Eclipse implementation running on top of jgit. When I've attempted to use this tool, it appears to take too long (at least an hour) simply trying to get the list of subversion authors. The Github online SVN conversion tool notes that the conversion process may time out for large repositories. Warning: Unangband's SVN repository is 'quite large'. From my brief understanding of git, I believe I can then clone your git repository (put it on github) and make the clone the 'official' version. So I was wondering if anyone wants to volunteer to do the conversion to save me having to spend a day or two downloading then building a virtual Linux box then going through the package shuffle. Unfortunately, I don't have a computer with an OS capable of running git* (I've got Vista, and OSX 10.4), which means I can't run svn2git to convert the repository across. This is despite the fact that every single person involved in the design of the quiver, the various reimplementations across multiple variants, and pretty much every single person who has played using the quiver has the number keys running across the top of their keyboard in the order 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.ī is shutting down at the end of the year, which means I need to migrate to alternative hosting like github. array indexes) programmers are used to counting from 0. Not only that, but for various reasons (e.g.
#LIBERAL CRIME SQUAD GITHUB CODE#
So the elegant programming solution is to figure out the character code by subtracting the value for 0 from the actual number typed in to determine which number is used. The problem here is that the character encoding used is ASCII, which assigns character codes for the numeric keys from 0 to 9, not from 1 to 0. Well, as it turns out, the quiver was designed by programmers, not UI designers. As a part of this, it automatically assigns a number key to each stack, so you can select the first stack by pressing 0, the second stack by pressing 1 and so on.
The quiver is a user interface feature in later versions of Angband which allows you to carry multiple stacks of ammunition more easily, without having to dedicate one inventory slot to each different type of ammunition. You can get Dungeons of Dredmor on Steam (PC + OSX) or Desura (PC + Linux), read the developers blog and visit the forums. It also ignores the fact that a simpler roguelike is exactly what is needed to bring the pleasures of the genre to a wider audience, and that Dredmor gets the user interface right in a way that many seemingly complicated roguelikes have been unable to do.Īnd then there is the continued post-release support, and the fact the game is priced so ridiculously low, that make it hard not to recommend you go out and buy it. At the time development on this game started it must have felt like a leap of faith, but the humour and character-filled visual design of the game have proven to be not just a successful gateway drug to other roguelikes, but hugely popular in its own right.įor many hardened roguelike players, Dredmor feels like a roguelike, simplified, and this has proven to be a divisive issue, but that view ignores the smart decisions behind the unique skill system, which encourages you to tweak your character build every time you see the 'Congratulations. Dungeons of Dredmor has proven beyond any shadow of a doubt that it is possible to release a commercially successful roguelike in 2011.